Squirrelbot Games | Hex Claim

Hex Claim


About the Game

Hex Claim is a turn based game currently under EARLY development. It plays like a cross between a Board Game and a civilization expansion game.

Current Development Phase : Pre-Alpha

Planned platforms : Windows, Linux, Mac and potentially mobile.




You start at the edge of a map of hexagon tiles. Each map has multiple tiers of hexagon tiles. Each tile is of a different type that can be captured in the pursuit of victory. Tiles are primarily captured by buying them with resources. The tiles in turn then provide income based upon what type they are. On top of this each type of tile can be built upon. The buildings enhance the tile by producing more of a specific type of resource. You may only buy tiles that are next to a tile you already own.

Each Tier on the map cost more resources to purchase and return more resources to those who own them.

Along with the tiles and buildings are Bonus Cards. Bonus cards are cards that can be picked up by the player and can then be played by them. These cards range from providing bonuses to the player to providing harm to opposing players.

Currently Planned Victory Conditions


King of the Mountain

Each map has several tiers of tiles. There is only 1 of the highest tier. The objective of King of the Mountain is to be the first to claim ownership of that tile.

Expansion Victory

Claim as many tiles as you can in the game. The number of tiles and the number of buildings as well as what tier they are built on all provide points toward the final score. When the entire board is owned or there is only 1 player left that can continue the game ends and scores are totaled. Conditionally you can set a turn limit and then the game will end at that point.

Resource Victory

The object of a resource victory is to the be the first player to reach a certain amount of resources that have been defined. It may be a single resource or multiple resources.




The game uses 4 types of resources as commodity.

Food, Stone, Wood and Gold


Tile Types

Tile Types are the base tile that provide resources when you own them.

For example : A Forest tile would provide Wood and Smaller amount of food.

Forest :

Rocky :

Plains :

Grassland :

Lake :

Mountain :

Wasteland :

More details about tile types will be coming soon.


Building Types

Buildings can be built on tiles that you own. Buildings provide a greater income to resources often of a single type. The buildings that you can build depend upon what the tile type is.

For example : A Quarry can be built on a Rocky tile type and would provide a bonus to your Stone Income.

Sawmill  : Extra Wood per a turn

Quarry : Extra Stone per turn

Mine : Extra Gold per turn

Farm : Extra Food per turn

Town : Bonus to all resources per turn. Also acts as a hub for other buildings. Other buildings can only be built next to a town.

More details about building types will be coming soon.


Bonus Cards

Bonus cards can be acquired in the game. These cards can be played by the player to change the game in their favor. Cards abilities range from something as simple as providing the player with resources to allowing you to destroy an opponents building and more.

Types so far :


Build : Build cards allow you to build a specific type of building on a tile you own. These buildings can even be built on tiles that you normally cannot build the selected building on.

Destroy : You can target an enemy building to destroy that building.


Remove Owner : This Card removes ownership from the tile. This action also removes any buildings on the tile.

Free Tile : You get any tile that borders your owned tiles for free.


Resource Cache : You get the amount of resources specified by the card.

Remove Resources : You can removed the amount of resources specified by the card from any other player.

Steal Resources : You steal the amount of resources specified by the card from another player. Their loss is your gain 😛

More details about the Bonus Cards will be coming soon.


Development Screenshots

These screenshots may not represent the final game.